In the morning, Wolvar spots a crossbow bolt shot into a nearby tree. In coarsely worded Common, it reads,
Kalabaxus will hear of this. The tale of the wrath she deals upon you and the vile Witch you serve will live through the Ages, and I will relish in its telling! And by the way, we Bugbears love to eat Elf babies, though if we swallow too fast we sometimes choke a little bit on their bones! Hee, hee!
Hypatia returns from the cone. Adugrain tells her that she will be warned away from approaching a large corn field encompassed by a thick berm, but that she should go there, for there is knowledge to be discovered inside The Shadow Berm, and Hypatia will bring glory to Ioun by confronting its foes rather than skulking away. However, the party must not dwell there long; no more than two short rests should be taken while inside and all search times should be kept to a minimum.
A flock of Mungo return. The leader congratulates you on slaying Kasteria, young daughter of the Green Dragon, Kalabaxus. However, they are perturbed by the presence of the Dragonborn, Ki’mat, and his Kobold assistant, Ibid, in the party. They ask that you leave them treasure in exchange for forgetting to mention this transgression to The Old One.
You travel to the outskirts of Graak where you see a Kenku goat herder a few miles outside the city. He cautions you to avoid the city as it is not safe for outsiders. He tells you that these are violent times in Graak, even among the Kenku themselves, let alone strangers. “I tend to my goats. I sell my goat milk to a trader who sells it at the city market for triple the price he gives me. That’s fine with me. I stay out of the city and I stay out of trouble.” He tells you of the Temple of Pelor a few miles east of the city. “It’s in the direction of the rising sun, of course! I can take you there. I was bringing my goats in that direction anyway.” The cleric there is Moktok. "He will help you overcome your afflictions, though he will, of course, expect a generous contribution to Pelor’s coffers.”
You arrive at the Temple of Pelor, shaped like a giant onion dome. The top is covered in shiny gold leaf reflecting the suns rays and below are painted alien runic symbols around the perimeter in bright yellow on a deep blue background. Numerous open port holes penetrate the dome at seemingly random locations. At the base, about 60 feet in diameter, are two open-air portals, one on the east and one on the west. Moktok charges the standard 250 GP to cast Remove Affliction on each of the three PCs that need it. Rook, Wolvar, and Hypatial each stand in succession in the center of Temple and allow themselves to be scorched by the intensified rays of the Sun as Moktok removes their afflictions.
You spend the night at the temple peacefully. On the morning of the 19th, Moktok reveals that he is sheltering several Kenku refugees. He asks for you aid in helping them travel to a place of refuge they call The Circle Kingdom, which you instantly recognize as your native kingdom of Ardwen. In his gratitude, Moktok allows Ki’mat to make of copy of the Remove Affliction ritual using Ki’mat’s Amanuensis ritual.
You arrive at The Shadow Berm and enter it. You battle numerous Undead, including a talking Scarecrow that claims to have once served with the Empire of Nerath. He pleads with you to slay The Old One, stating that she is the witch that cursed all horses a century ago with the uncurable disease known as Brittle Bones which eventually lead to the decline and fall of Nerath. He tells you that by slaying The Old One the curse will be undone. Agapanthus kills the scarecrow with a single attack, slaying all seven of the Scarecrow Shamblers under its control. You find a suit of magic hide armor on the Scarecrow.
You encounter and defeat numerous zombies and rat-like wolves shambling around a smoking crater. You pass through a gully and are attacked by grasping hands reaching through the corn stalks. Wolvar is pushed into the gully and falls through a narrow crevasse and into a deep cave. You help Wolvar fight off four Corruption Corpses. You take a short rest then climb out of the gully.
You begin crossing an icy pond and are attacked by zombies, skeletons, and a wraith. Ibid is killed and Ki’mat is knocked unconscious but you eventually defeat the enemies after a vicious battle.
You search a rubbish pile and find a belt buckle and other minor treasure. You enter a patch of grasping grass, and gibbering heads on stakes begin their psychic attacks. Rook falls unconscious but is revived by Wolvar.
Meanwhile Krum, a Goliath Barbarian from the Rubric Hills in Ardwen, follows a vision of a badger spirit that leads him to the Shadow Berm. When he arrives, he sees Cookie, Dog Boy, and a cluster of Kenku threatened by a band of four Skeleton Troopers. The Hobgoblins and the Kenku ask for Krum’s help and he proceeds to single-handedly defeat the Skeleton Troopers.
You leave the Shadow Berm and re-unite with Cookie, Dog Boy, and the Kenku who have now been joined by Krum, who is an old acquaintance of Wolvar. An oversized black raven flutters overhead with a red velvet sachet in its talons. The enormous raven drops the sachet gently on the ground, then it perches on one of the corn stalks. The raven tells you that it is a messenger of the Raven Queen. The sachet contains rewards for you for ridding the world of so many Undead. It includes a beautiful silver box containing three Elixirs to right three wrongs.
The ruby red elixir is to be administered to Squire Borrie Bilkins, who honorably served his Prince and was cursed by The Old One of the Wood. After drinking the potion, Borrie will stop transforming into a straw doll, and he will gradually be restored to full health over the course of one year’s time. Also, a few drops of the same potion can be set aside and spared for the pony, Dandelion, which will cure it of Brittle Bones disease. This will bring great joy to the heart of the Halfling’s two children.
The milky pale green elixir is a re-animator potion brewed especially for the Ghoul, Nostone. When freed from his sarcophagus of embalming fluid, administer the potion immediately. As an animated Ghoul, he will faithfully serve the person who administers the potion as their personal guardian for a period of 90 days, after which time the curse of Undeath will be lifted. Should he die during his period of service, his Undeath curse will be lifted as he dies and he will be unbound from the Shadowfell and come to rest in peace in the Astral Sea.
The cobalt blue elixir is to be administered to the Mule with Violet Eyes and Silver Tail that endures a life of torment and hard labor in the land of Giants and Trolls.
Only after all three Elixirs have been administered to their rightful recipients may you assemble the three empty potion flasks to craft your fourth and final gift from the Raven Queen.
A final message from the Raven Queen, When the Deva arrives at her moment of crisis in the Chamber of Tomes, know that Nostone can be relied on. The raven then turns toward Cookie and asks, Is it safe? Before Cookie has a chance to answer, the raven flies off, leaving the entire area around you tinged with an invigorating frost that heals your wounds and brings you back to full health. You spend a peaceful night resting under the stars in the gentle glow of the raven’s refreshing frost.